| Scanning Technology |
| | | Order Time | Metal Cost | Mineral Cost |
 | Land Scan | 4 ticks | 1000 | 2000 |
| Scans the local area for unused plots of land which may be farmed for food or mined for metal or mineral on the 'resources' screen. |
 | Sector Scan | 8 ticks | 2000 | 4000 |
| Scans the target continent and returns vague information. |
 | Creature Scan | 8 ticks | 3000 | 6000 |
| Scans the target continent and returns precise information on the creature population. |
 | R&D Scan | 6 ticks | 2000 | 3000 |
| Semi-useful scan that returns information regarding the capibilities and technological ability of the target continent. |
 | News Scan | 18 ticks | 10000 | 20000 |
| Returns the contents of the targets 'news' screen. |
 | Military Scan | 12 ticks | 6000 | 12000 |
| Returns the precise locations of the targets armies. |
 | Overload Pulse | 24 ticks | 1600000 | 3200000 |
| Destroys up to 2000 of target planet's scan amps, and up to 5000 wave reflectors. Takes 2 ticks to arrive. |
 | Microwave Pulse | 20 ticks | 520000 | 1040000 |
| Cooks 2-12% of creatures in all incoming fleets, only 1 pulse per tick can be fired, fleets must be within 1 tick of your continent. |